Going to E3 taught me something very important: how to pitch my game. I had to explain my game, which is not easy, to countless people during the week. Throughout my time there, I got better and more succinct in my explanation of my game. Also, on the last day something curious happened. This player trying out my game figured out that, on the top level when you start the game, if you jump trying to get across, you just fall; but if you walk across, you make it. The guy got frustrated at the middle level with the gap, when he tried to the same thing. This is part of the middle level in which you are supposed to air-control into. He told me that he didn’t understand my game. He said that the game was teaching that, if there is a gap too big to jump across, the player should try to walk across instead. I realized that I had not been consistent with my game logic. I told him that he was right, that I should fix that, and thanked him.